Interaction Design

MASTER OF ARTS

Shape new technologies and design for problems that matter.

Our Master of Arts in Interaction Design (IxD) is a unique program for emerging designers who are passionate about social innovation and ready to tackle complex, systemic problems.

Interaction Design, at its heart, is the design of the interaction between users, systems and products. We believe that the future of interaction design relies on also considering its social and environmental impact, and our curriculum reflects this forward-thinking conviction.

Contemporary social problems demand interdisciplinary and collaborative solutions. An interaction designer must first seek to understand a problem’s root causes, then design solutions that effect change. Our program prepares you to create social change through a systems and human-centered framework. You will be trained to think critically about systems and design solutions that take the form of experiences, services, digital interfaces and/or physical products. The end products are not prescribed from the outset, but emerge out of a rigorous, discipline-agnostic design process.

Students in our program have the opportunity to develop their design practice outside of the classroom, gaining hands-on experience through project work that crosses multiple sectors, including the public sector (by designing policy) and industry (by designing products and services).

At the Corcoran, you’ll find yourself embedded in a creative community where designers, artists, photojournalists, musicians and performers connect in the classroom and beyond. You’ll study in newly renovated classrooms and studios and can take advantage of the resources a world-class research university provides. With the support of this dynamic environment and the guidance of knowledgeable faculty, you can expand your imagination of what interaction design can achieve while acquiring the skills to make your visions a reality.

 

 

 


INFORMATION SESSIONS
 

calendar

 

MA in Interaction Design

Date: Tuesday, April 8, 2025
Time: 6:30am-7:30am ET (note: this is a morning session)
Location: Online

 

 

INTERACTION DESIGN AT THE CORCORAN

Interaction designers make the products, services, and interfaces that shape our world to be more useful, more delightful, more accessible and more equitable. 

Are you a designer who wants to:

  • Build new mobile experiences that reimagine the way people connect with services that they need
  • Make the things we use and the ways we get around more sustainable
  • Creatively rethink technology to better connect people and ideas

Interaction designers seek solutions to complex environmental challenges—from designing smart devices to reimagining educational environments. A unique and growing field, it explores the ways people engage with technology and their environments in their daily lives.

IxD at the Corcoran educates emerging designers to shape and design new technologies in a public service-oriented framework. Emerging from new design initiatives across the school, the program is for students who are inspired by complexity and interested in exploring new interdisciplinary approaches to design solutions. It explores the connections between design innovation and community engagement, focusing on the ways that interaction designers shape digital and physical environments, services, products and systems with a particular focus on the delivery of services and the role of interaction design in public policy.

 

What you'll study

 

WHAT YOU'LL STUDY 

 
Everyone is always busy but contributes nothing.

 

 

 

GW’s location in the heart of downtown DC provides students unparalleled access to policymakers, media, organizations of all sizes and world-renowned cultural institutions. The IxD curriculum spans two years and 42 credits and educates emerging designers to research, analyze, prototype and design concepts that influence people’s interactions and behaviors. Students take 33 credits of studio and academic coursework and 9 elective credits. The degree culminates with a thesis project and research in the second year.

Courses

PROGRAM LEARNING OUTCOMES
  • Design Process: You will be able to independently and collaboratively brainstorm and design interactive systems, objects, interfaces, services, user flows and multi-modal experiences. You will be able to develop your work through iterative prototyping.
  • Innovation: You will be able to synthesize skills in research, process, user responsiveness, systems analysis and entrepreneurial energy to create innovative and effective user experiences when working alone, with collaborators or contributing to the larger group effort.
  • Design Research: You will be able to independently and collaboratively undertake quantitative and qualitative user research as well as research into historical, theoretical and policy-based questions as a basis for design work. Additionally, you will be able to analyze designed systems and user flows in a variety of contexts.
  • Designing for complex systemic challenges: You will develop process techniques and skills to responsibly and respectfully engage communities and their histories in the process of developing design-based responses.
  • Address client, audience and user needs: You will understand and practice design as an active process of problem finding and solving that relies upon generating, developing and communicating ideas informed by and responsive to their context. You will demonstrate an understanding of your responsibility to clients, audiences and users — be able to articulate and clarify needs, structure design challenges, solve problems creatively and address conflict through the design process.
  • Evaluate the impact of design solutions: You will be able to approach design solutions with a focus on potential environmental and social impacts over their lifecycle as well as their capacity to contribute to equitable outcomes.
  • Professionalism: You will create persuasive presentation of work and be able to evaluate and defend design decisions and support arguments with research and case studies.
  • Leadership: You will practice leadership for complex design challenges and change through effective communication, organizational understanding, design strategy and self-reflective approaches to working with and guiding the work of others.

 

 

ADMISSIONS

To apply to the program, follow the graduate application process and submit all materials by April 1. For fellowship consideration, the deadline is February 1. All applicants must have an undergraduate degree.

COSTS & FUNDING

The Student Accounts Office provides up to date cost information on our program. We do offer some partial fellowships to M.A. students each year. To be considered for a fellowship, you must apply for fall admission. You may also find fellowships through the Office of Fellowships & Assistantships. The Office of Student Financial Assistance also has more information on aid opportunities.

 

Who you'll study with

WHO YOU'LL STUDY WITH

 

 

Our faculty include internationally recognized artists, designers and entrepreneurs who have orchestrated interventions at the intersection of art and culture, led design sprints and product development and founded companies. Inside and outside the classroom, IxD faculty collaborate with external networks and other members of the university to create paths for student connections.

 

 

Where you'll go

 

WHERE YOU'LL GO

The Corcoran School is located in the heart of Washington, D.C., a global hub for policy makers, tech leaders, NGOs and cultural institutions. The IxD curriculum seeks to leverage our connections to nearby institutions to put students directly in touch and work with change makers.

Companies like IBM and Mass Mutual Insurance, institutions like NASA and the Centers for Medicare and Medicaid, and startups such as Intuit Labs all employ design thinking approaches to create inspiration and innovation in their projects. Demand for skilled human-centered designers is strong across a range of industries and fields and is certain to grow. Graduates will be well positioned to pursue careers with the many companies looking for artists and designers to innovate around civic and equitable design.

 

WHAT YOU'LL CREATE

Students present early user research for a design collaboration exploring the potential for schools to serve as healthcare access locations with the Centers for Medicare and Medicaid.

 

NEXT Museum Studies

 

IdX

 

 

Students at the Corcoran have exhibited their thesis work for more than 30 years. In 2011, the exhibition came to be known as NEXT in a nod to the public seeing “what’s next” in contemporary art and scholarship. In 2023, NEXT evolved into a festival format to encompass the diversity of all the school’s programs and provide more public facing programming for the DC community. See examples from past classes’ culminating projects and work.

2024 NEXT PROJECTS & VIEWBOOK

2023 NEXT PROJECTS & VIEWBOOK

More About NEXT

Image: GradeUp by Doowuese Igbazue, MA 2024

 

 

Student Thesis Creates a RoadSafe Companion

Yara Nassif (Interaction Design, M.A. ‘24) has received multiple awards, like the Graduate Interaction Design Thesis Award, the President’s Volunteer Service Award, the Dean’s Fellowship Award, and the Corcoran Endowment Award. She is passionate about creating intuitive and visually compelling user-centric designs. Yara’s thesis project for NEXT, RoadSafe Companion, is a pedestrian safety system that integrates a wearable sensor with civic infrastructure and mapping applications. This design recognizes and interrupts the many agents that tend to distract drivers and ensures that all pedestrians feel safe and secure while crossing a crosswalk by increasing drivers' awareness of their presence.

 

Highlights

 

Balance Chair
 
 
Balance Chair
 
 
 
 

The Balance Chair

Alumna Sarah Coloma (Interaction Design M.A. ’23) had her thesis project featured on NPR and the TED Radio Hour’s Body Electric podcast. Sarah’s thesis was centered around The Balance Chair, a creation that automatically pushes you out of your seat and allows time for a break from working.

 

Students Win Prize For Sustainable Keyboards

Two Interaction Design students, Corey Howell (MA ’24) and Diego del Sola (BFA ’23) won $15,000 in prizes at GW's New Venture competition. Their entry, "Thonk Lab," is a company creating sustainable keycaps and keyboards. They were among 21 competing finalist teams out of an original 500 participants and 192 teams.

Thonk Lab is a company bridging high-end computer-based accessories and sustainable materials. When keycaps and keyboards are discarded, like most e-waste, the ABS and PBT plastic doesn’t break down. Thonk Lab’s products revolve around algae-based bioplastic, leading the way in sustainability practices for mechanical keyboard enthusiasts.

 

Starting an Online Cookie Company with a Heart

Edith Alejandra Leiva (MA, Interaction Design, ’20) runs Dulceology, an online bakery, with her sister Nicole Leiva. After participating in GWU’s 2019 Annual New Venture Competition (NVC) in 2019, the pair won one of the top three spots and took home $35,000 in cash prizes. 

The sisters began their business by making and selling the traditional Latin American treat, alfajores, on Etsy. Their goal is to bring the flavors and memories of their home country, El Salvador, to the United States. 

After participating in the competition, Dulceology opened a storefront shop in Baltimore to continue creating human connection through cookies rooted in culture and tradition.

Read more about Dulceology and the NVC here. Watch an update about Edith here.

 

 

Collective Action Hackathon

In February of 2024, the IxD program hosted a design hackathon that focused design-thinking, problem-solving approaches toward collective action and community organization. Professor Kevin Patton was joined by Matt Richard, Chief Information Officer of the The Laborers' International Union of North America (LiUNA) and Lisa Martin, Director of the Strategic Communications Department for LiUNA.

 

A Solar Panel Project Brought to Life

Interaction Design students Kaitlin Santiago (‘23) built a solar panel system following a power outage in her home of Pensacola, Florida. Unable to attend class virtually, her professor, Cheyanna Dwyer, who teaches the class “Prototyping and Fabrication,” pitched an idea that would give Santiago a power source even during the outage. Read more about Kaitlin's project here.

 


 

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